
A story that begins with a bell
Beastvale tells its story in chapters, from west to east, like a journey that is long on purpose.
You arrive by sea
You wake on a beach with an old sword and an egg that hatches: the first creature chooses you. To the north, through the mist, a dark shape takes form. It is the Grey Tower.
A valley without colour
In Beastvale colour is a bond made visible: where two beings truly love each other and neither rules the other, there is colour. Twenty years ago the Grey Regent forged a Crown of Static and put a collar of Noise on every creature in the valley. Colours have been fading since.
A bell rings
Every collar carries a mute bell. When you break the first one, it rings. No one has heard it for centuries. It is a sign that something can change.
Seven Guardians, seven colours
The great guardians of the valley carry the Crown's seals. Bringing back each colour means facing them, and understanding why they fell.
A voice that wants nothing to change
The true adversary never shouts. It is kind, reasonable and offers you the chance to stay forever. How you defeat something like that is what the game slowly teaches you.
We only tell the beginning here. You will discover the rest inside the game. The story is in development and may change before launch.