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The nine races

No race is "the best": each excels at something and pays a price. Mix them with any class (tamer, swordsman, alchemist or trapper).

Portrait of a human hero in Beastvale

Human · Paladin

No weak spots: solid defence and a medium-high attack; looks after itself.

+ Balanced defences+ Heals 10 % better− Excels at nothing extreme
Passive · Aegis: below 50 % health it takes 8 % less damage
Portrait of an elf in Beastvale

Elf · Healer

Fragile but enduring: heals better and recovers even mid-fight.

+ Healing +35 %+ Recovers while fighting− Low health (−13 %)
Passive · Living sap: much stronger regeneration, even in combat
Portrait of a dwarf in Beastvale

Dwarf · Tank

Short, broad and nearly impossible to topple; hits softly and walks slowly.

+ Health +13 %+ 12 % less physical damage taken− Low damage− 8 % slower
Passive · Living stone: enemy crits deal 25 % less
Portrait of an orc in Beastvale

Orc · Berserker

Hits hard and endures, but leaves its guard open and magic is not its thing.

+ Physical damage +9 %+ A bit more health− Low magic (−14 %)− Takes more magic damage
Passive · Fury: the lower your health, the more damage (up to +30 %)
Portrait of a beastkin warrior in Beastvale

Beastkin · Agile assassin

Quick as a cat: dodges, strikes on the move and slips away; one mistake hurts.

+ 12 % faster+ 9 % dodge chance− Low health (−11 %)
Passive · Feline reflexes: extra dodge and crit
Portrait of an infernal sorceress in Beastvale

Infernal · Sorcerer

Sharper magic that feeds on what it burns; somewhat fragile.

+ Magic damage +10 %+ Steals life with magic− Slightly less health− Others' heals work less well
Passive · Ember pact: regain life from magic damage
Portrait of a draconian in Beastvale

Draconian · Champion

Scales against magic and a breath that opens each fight; a bit slower.

+ 12 % less magic damage taken+ Breath every 8 s− 5 % slower− No extremes
Passive · Dragon breath: every 8 s the next hit deals +40 %
Portrait of a shade in Beastvale

Shade · Assassin

The first strike on an unhurt enemy is lethal; if the fight drags on, it folds like a house of cards.

+ First strike +60 %+ Crit +8 %− Low health (−21 %)− Takes more physical damage
Passive · Veil: the first hit on an unhurt enemy deals +60 %
Portrait of a giant in Beastvale

Giant · Colossus

Four metres of raw strength: every blow is a landslide, but slow and too big for many places.

+ Basic hit +40 %+ Health +21 %+ Stuns with blows− Hits 38 % slower− Huge target− Shrinks indoors
Passive · Thunder: 15 % chance to stun with each physical hit

Make it yours

On top of race, you customise your hero with 20 hair colours per race, skin and eyes, glowing tattoos on any body region, 36 ornaments in seven categories and 10 extra hairstyles.