
Human · Paladin
No weak spots: solid defence and a medium-high attack; looks after itself.
No race is "the best": each excels at something and pays a price. Mix them with any class (tamer, swordsman, alchemist or trapper).

No weak spots: solid defence and a medium-high attack; looks after itself.

Fragile but enduring: heals better and recovers even mid-fight.

Short, broad and nearly impossible to topple; hits softly and walks slowly.

Hits hard and endures, but leaves its guard open and magic is not its thing.

Quick as a cat: dodges, strikes on the move and slips away; one mistake hurts.

Sharper magic that feeds on what it burns; somewhat fragile.

Scales against magic and a breath that opens each fight; a bit slower.

The first strike on an unhurt enemy is lethal; if the fight drags on, it folds like a house of cards.

Four metres of raw strength: every blow is a landslide, but slow and too big for many places.
On top of race, you customise your hero with 20 hair colours per race, skin and eyes, glowing tattoos on any body region, 36 ornaments in seven categories and 10 extra hairstyles.